I do the same as Jerry, notepad++ and 3DSMax for viewing. Does the job for learning it, and it's not complicated like I found FXcomposer. ShaderFX is a bit different, as a node-based editor. But it is a perfect learning tool also, it provides you and easy way to generate HLSL code for which you thought of the logic before…
Hi, I have used both of them and prefer to work with render monkey. It breaks up the vertex shader and pixel shaders in such a way that that it is easy to work with just one or the other. It's also very clean and simple. FX Composer, while feature packed, seams very bloated and has a steep learning curve. Some people love…
Ah yes I have looked at it. They used it for dead rising there is a cool video up about how they integrated it into their pipeline. It used to come bundled for free with something... If you can't get it for free though it costs an arm and a leg. I will see if I can find more info. Edit: Okay so mental mill really is an…
Hey Jocose, Thanks a lot as this was just the type of answer I was looking for. Hey what about mental mill have you ever used that? I am looking at it now and it looks a lot like the Unreal material editor but so far I have not found any way to see the code that is going on in the back ground.
Actually after using ATi Render Monkey for a little while now I have to say that I really like it for the way that it splits up the vertex and pixel code for each render pass. I have been trying out all of your suggestions and I am installing ShaderFX now to see what it has to offer. Thanks for all the advice so far I have…