The following is the kind of naming convention that I use when going into a project. For the names of the meshes I would use the following: Folder assets came form_What assets is_Iteration number H_Roof_00 For the names of the textures I would use the following: Folder assets came form_What it goes on_Type of…
It's more important that there is a naming convention than what it acutally is. Unbelievably I've worked with people who didn't use one. Something like what billysClint suggested is pretty similar to what I do. However I usually try to avoid having too many subfolders and put all the textures and mesh files for one asset…
We all know it's important to stay organized especially when your working on an entire environment and have many files to deal with. I'm curious what kind of naming conventions and folder structures you guys are using. For example, if I have a model of a house that has 4 unique textures associated with it how do you go…