We don't do more work, we do the same amount of work. Should the guy who writes tools gets paid more than the guy who 'just' does the network code? Cos you know, network code is just about networks, and the tools guys have to deal with tools for models and textures and animation and sound.
because it's a different role. A concept artist sits down and quickly comes up with ideas. they're in a creative state on a different level then that of a production artist if you're a production artist, your job is to produce assets. a concept artist doesn't have that job. having them produce assets is soooortta a…
If you feel its a billion times more work then don't do it. I personally would rather do the extra work, than try and be the "idea guy" for everything. Concept artists have a lot of weight on their shoulders since most the ideas have to come from them.
Firebert!!! come on man... So your saying 3D modelling isn't art and texturing is? You can't say that you didn't say that because you said "practice and you'll find you may actually like it... what's wrong with getting in touch with your artistic side?" HOW IS 3D NOT ART? Your saying 2D art is the ART side...what the?
Yeah I guess it is but I mean how come we have to use a 2D artists work tool to create textures among the other things 3D artists have to do? The thing I'm thinking is that we have to model and stuff but we have to texture aswell..which can be covered by a texture artist. I guess concept art is not the same as texture art…
LoM Chaos, with all due respect, your posts carry enough ignorance to sink a spaceship. It might take you weeks to complete your 3D character, while it would take a few days for a concept artist to produce a finished painting. But at the end of the day, you have some dude on a pedestal. In a fraction of the time, the…
You're looking at it from the wrong point of view. You're looking at it from a point of view of people filling in positions, akin to a factory. Where everyone is just as competent to do a simple job. You have to look at it from a point of view of careers and artists/craftsmen. We rarely choose our field of specialization,…