Based on concept art from Amano, Still just a WIP here's some shots of what I'm working on in class. So far just finished with the bottom half of it. A couple close ups and one with the blocking of the top half in there to give an idea of total size. A little too expensive for t a game model, prolly will go back and shave…
Haha, I got a bit surprised when I saw your post, since I just yesturday started modeling from the same Amano concepts :P Great minds and all that. IMO Amanos concepts are pretty hard to transfer to 3d, since the guy often sacrifices realism for for dramatic effect and stuff like that. Are you intentionally simplifying the…
Here we go got some more done today. Still have some geometry to model the rest of the wings and more detail on the the body chassy, after that it's of to zbrush and texture. I was having trouble getting the head proportion and the body sphere right, so I've included the reference I've been using, though I've been using…
It seems the texture is very dark and the details are getting lost in the render, very lost. It's hard to tell in the image what exactly is going on with the surface of the model. Try brightening things up a bit and making the details more clear.
to all: thank you very much for the feedback. So both textures are weak or just the spec? I've been trying to find a good tutorial for spec maps because I know I need help in that, I painted the detail the best I could on the diffuse but if I need to take it further any ideas? thanks again!
Your texture is really holding back your model. Especially the spec - don't generate your spec by just making a contrasty diffuse. Actually define the material properties.