Yeh, vcool, those are some good tuts. Something I have been learning recently is the importance of a good well planned texture. Check out these textures by Casey Burpee on his flickr page , an artist who worked on Condemned 1 and 2. I loved the style of the games, and alot of it can be attributed to the texture work. Note…
yea for unreal you could make a material instance parent which has a vertex color node multiplied by the diffuse so you just swap the textures for each mat ID on an object per instanced material. you could also plug in the vert alpha into a lerp to control texture blending between 2 textures within the material too. this…
Just thought id post a list of links to notes and tutorials from across the web that I have collected over the last few months. You have probably seen them before but they are here just in case someone hasn't. Some are tutorials, some are hints and tips, others are just there for inspiration. I hope the authors don't mind…
Not exactly game art but fuckign rad all the same... Tom scholes, i luv yuu http://crayonboxofdoom.blogspot.com/ Annnnd on a side note; im game for joining up in a team of sorts... anything to get me nice and motivated!
At least you guys didn't kill a dude, pull out your teeth and knock out his, shove your teeth in his gums, steal a 1997 Camaro and loaded his body in the driver seat along with your suicide note and set the car on fire just to get out of any responsibilities that may happen. It was the only way to get out of work cuz I…