well, the ground doesnt seem like bricks or stones. They look like cracked and dried dirt. Also the paper seems unreal. They look like little molded pieces of plastic. You've probably already noticed this though.
Thanks Raven, that is very valuable criticism. I actually have a version (checkpointed 15mins before this version) that i plan on ending in the unreal engine. It won't have the tentacle/horns and is gonna be more black then purple. This is what it looks like so far: This is a small female i'm going to sculpt. I need to get…
Thanks Dan. I wasn't using any reference, and yeah its just a random sci-fi soldier of the future. I really need to model more from reference photos, and get in more secondary forms like you said. Thanks for the advice! I made this yesterday after work it was for fun/practice, rendered in unreal engine 3:
I've been working on some character rigging and animations and working with getting the animations in the unreal engine. On Friday or so i started putting together a small set of modular geometry i want to be a secret area in the level i've been posting recently. It's far from finished, but this is what it looks like at…
still very dull and flat which is a shame as the models and textures dont look bad, check this out http://boards.polycount.net/showthread.php?t=68046 it has shine coming off the water a bit of shine coming off some of the rocks etc, really the atmosphere is dull right now even if its a night scene or cloudy you can still…