I am having trouble rendering normals. I shouldn't be rendering it anyway since its made to be going into a game engine. Heres how the bench looks in UE3 which is what i had in mind while making the normals: I don't know why they look the way they do in the render... I know part of it is because of the lighting though.
Thanks Raven, that is very valuable criticism. I actually have a version (checkpointed 15mins before this version) that i plan on ending in the unreal engine. It won't have the tentacle/horns and is gonna be more black then purple. This is what it looks like so far: This is a small female i'm going to sculpt. I need to get…
Thanks Dan. I wasn't using any reference, and yeah its just a random sci-fi soldier of the future. I really need to model more from reference photos, and get in more secondary forms like you said. Thanks for the advice! I made this yesterday after work it was for fun/practice, rendered in unreal engine 3:
I've been working on some character rigging and animations and working with getting the animations in the unreal engine. On Friday or so i started putting together a small set of modular geometry i want to be a secret area in the level i've been posting recently. It's far from finished, but this is what it looks like at…