The asset looks good in Max, therefore I assume your lighting needs to have more kick in UE3 to make the normals/spec work better. The lighting in game looks very flat at the moment. I also think your diffuse / spec need more contrast to make the separate panels and elements pop out more. For example I barely noticed the…
Damn, thanks everyone for the great crits. Zack - When you say "increase" spec power (this acts as a gloss type option right) where would you suggest. I've played with it around 16 (default) to anywhere from 30 - 40... and I like how the higher ones look, but in my scene, when I bake down the lightmaps, nothing really…
Good progress, that's a noticeable improvement. At this point you really should get temporary models and textures for the lava and ceiling in there. Better to have something crappy and temp in there as a point of reference than empty space. Looking at it more closely, I was probably wrong about the geometry. It seems like…