Im trying edge constraint out and i'm wondering what it helps out with? I'm relatively new to character modeling so i'm sorry about the noob questions. I also have another question, is it the way the top of the body looks that makes my edgeflow looks crappy?
Sorry Bounch and OP. I was busy as hell. Anyways, yeah. Just do like Bounch said as well as giving your polys space and a nice flow. The back could maybe loose a few edge loops and give more detail to the shoulder/deltoit (Not sure if I spelled that correctly) Just generally give it a nicer edge flow and poly distripution.