So get this : I'm downloading UnrealTournament3 from steam right now to try that version out. While I'm waiting i open another new scene in GoW engine, when I'm lighting it i throw in a skylight and build for the hell of it. This time it stays... This is despite having tried the skylight with new maps both additive and…
Man that sucks :( I've tested both additive and subtractive levels both with BSP alone and BSP and Static Meshes with only 1 default Skylight and I can't duplicate your problem. The only time I can get things to go "black" is if I right click a BSP and under Surface Properties uncheck Accepts Lights. Or for Static Meshes…
Tried this just now and nope, skylight still vanishes on build. So annoying. It's an additive level. Initially the skylight was the only light in the scene, when i built and everything turned black, I added other lights to make sure they work, and they did. For some reason only the skylight's lighting vanishes when i…