Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
Thanks Guys... First of how do I move this thread over to P&P? Second, thanks for all your feedback so far. And a special thanks to Vig for that great crit! I will just make some excuses first. The computer guy was my uni final major project and i got far too carried away with trying to make a 'film' than concentrating on…
I do believe Vig is owed 1hours pay for his post/crit lol. Il add a point that perhaps hasnt been said, for the animation part theres no point trying to do long animations, get a bouncing ball done, but really well! Do an amazing walk cycle, rinse repeat for months and you will improve loads! In 6 months time aim to have a…
Vig pretty much summed up all the crits I was going to make. In addition, it looks like you have some kind of IK popping problems in some of the walk cycles. I would say that the strongest part of your folio seemed to be the rigging, so you may want to consider applying for technical artist/rigger positions specifically.…
Hey, I'll give you a little background first. I graduated from Uni a couple of years ago. Since then I have worked on a Mod and done some freelance work for an upstart company that got killed by this bad economy. So now without any real experience on my CV, I have been applying for Jobs in the industry for a couple of…
Blunt answer is this (pretty much reiterating everything): Your storyboards are pretty good, you obviously have strong drawing skills, and I really believe those can translate to good modelling/texturing skills with enough practice. I would highly recommend focusing on those aspects, and using a simple 3-point lighting,…
I totally agree the The 12 principles of animation are very important. But they are a little dated. They where not handed down on stone tablets. They came from 9 old Disney animators that came up with the concepts and names more or less out of necessity. For 3D 8, 10, 11, 12, are often out of the control of the animator or…
Quit trying to rig and trying to learn Mel, its not much use at this stage. I myself had the exact same experiance as you at Uni, and your doing the exact same thing i did after i left Uni ;D Start looking at Maya as just a tool, a pencil if you will, stop wasting time trying to learn everything because unless your only…
I don't even know what your work looks like...it took to long for the .pdf to load that I exited out...maybe that's what the hiring managers are doing?
PDFs are EVIL! It took me almost a full minute to get one of your PDFs to load. I almost thought my browser was gong to crash. I would get your stuff out of PDFs for starters. Also only show your BEST work. It seams as though you have have shown your entire process for every single project (at least in the pdf I looked…