@PolyHertz : Looking cool so far :) . I'm kinda coming from the other end when it comes to features it seems :D . Currently it has curve-support and linear-subdivision support, but no pinching/sliding and not compensating the offset-length. I'll post some images later. 13. Didn't use it before, but you can issue OpenGL…
18: getModifier will give you the actual state of the shift/ctrl/alt/capslock keys, not if there was a keystroke event earlier. If it is what you are looking for, then just like me you are pretty much stuck and will be forced to implement some sort of wrapper function with a loop somewhere looking for the change of state…
Thanks for the help rebb. Unfortunatly I dont know python (yet!), but intend to get around to that sooner rather then later. Even though the thread didnt get as much of a response to the last set as would have liked, i'll post a few more questions (I'm greedy arnt I ;) ). 18. How would you go about determining the…
24. yeah, this has been talked about tons of times, but with the way maya handles the selection list you'd have to monitor the selection in order to determine the component selection order, and even then marquee selections are troublesome. There might be a way with python though? I have no idea 27. I could be waaay off…
1. Yep, what Funky Bunnies said - optionVars are the way to do it. 2. I use tokenize all the time... hopefully not because I'm doing something wrong :) But for example if you want to extract the vertex index as an int from "pCube1.vtx[21]" which is a string, so tokenize it into an array with "[]" as the split characters,…