He uses the script that gaganjain linked (in fact he said what it was called in the video!), although you can do the same thing without a script by using Animate -> Motion Paths -> Attach To Motion Path and then do Animate -> Create Animation Snapshot. It's pretty much like Max's "Spacing Tool", except it keeps the…
It's also worth making a Morpher modifier (something that the SlideKnit Max script does automatically) so that you can flip back and forth between the "deformed" position and the "source" position.
With maya one can use just about anything as a wrap object. Never tried a locator, but I just might now. Ohyeah! MoP, you are my hero for the mopKnit script, it would have made this a lot simpler to make.
anybody know where this duplicate along spline dialogue is hidden or if its a custom script ? this would work way better as a tutorial if he didn't crop out the menus ! its mega pimp though already his thumbnails in the beginning were super awesome ! each and everyone of them could carry a game as a hero or enemy archetype