fritz use skin wrap and a nurbs cv surface. http://i42.photobucket.com/albums/e305/muzzoid/skinwrap.jpg btw skin wrap is awesome to simplify cloth physics, by doing it on a simple peice of geometry then skin wrap your high to the low.
chademond, read up a bit, people were talking about the wrap deformers (skin wrap) already in this thread. I assume that's what you're talking about since it's the only part of the video where he used NURBS.
I've found that Skin Wrap works better if you have more polys in your "deformation driver" mesh. Also the settings you choose determine how well it deforms (if at all). In both apps you don't need to worry about NURBS, the video is his specific workflow - the Wrap deformer in Maya and Skin Wrap in Max both work perfectly…
Excellent video. This guy is a master at SubD. Does 3dMax have a similar tool like Wrap Deformer in Maya? Edit: Nevermind. I looked at the past comments.
You don't even have to use NURBS with skin wrap in MAx. I use it all the time for a lot of things. Like, I've had a head model with a good set of blendshapes (morph targets in max). I've made a very simple face mask model and wrapped it on top of that head, then created blendshapes for it. Then for new heads I've created…
ok....this whole skin wrap thingy. i tried setting up just like your example MUZZ. however i am missing something. i add the plane at the bottom.....max does calculations.....but nothing happens.