Agree'd on the spec map (original :poly142:). I'd try toning down both the spec and spec power on his hair if you can but not sure how it'd turn out (toning down the spec would be good tho i think). also diggin the topo ^__^ ...and can someone tell me what movie it is :poly122:
I think the spec map could use a little work, or the lighting... first impression was that it looks like an action figure. I love how it's Ben, but in your style. My only crit would be that spec map... at least the hair and skin.
ha, that's great! I agree about the spec. Way to light in the hair, belt and part of his shirt. It looks like you inverted your diffuse? I think it would help if you worked on the spec one material at a time. Painting the spec highlight into the eye is kind of a bad idea. You want that highlight to show up anywhere on the…
Awesome movie and quote. "Choc hair" does indeed need some more love, probably in the spec, like most other said. Other than that, nicely translated, you even gave him the 60's pants!
that movie scared the shit out of me when i was young. I think his proportions could be a tad weird.. head seems pretty big, shoulders seem rather large, legs seem a little bit simple and thin.. and cut back that spec! he's lookin plastic-y
Hey thanks all for the feedback! I'm still learning how to do the spec properly, and fighting against my need to make everything shiny. I like shiny things... So I adjusted the proportions a bit on the body. I'm realizing I made a lot of mistakes with this piece, and so I'll probably be putting it to bed soon. I think I…
So I wanted to take a stab at a normal mapped character. I don't think I've ever really sculpted an entire character before. I didn't want to overwhelm myself with anything too elaborate, so I settled on making a guy in plain clothes. I wanted it to be exciting so I made it a guy from one of my favorite movies. 2996…