Yep! A very common mistake. Really smooth out the metal on the diffuse. Lower your base texture contrast a lot. Your renders are also pretty poor (no spec.) Try putting it in an engine or using a viewport shader?
Hey guys, I just finished off a piece of work and now I'm looking for some crits. :) Just recently making the switch from Maya to Max this is my first model that was made entirely in Max. Along with that, it was also the first time using high poly meshes and baking the normals. It has been quite the learning experience.…