Definitely coming along, nice! The only thing really getting to me is that the normal map seems to be carrying all the weight of the damage while the diffuse still looks relatively clean. One thing that helps me is in PS have your normal layer sitting over you diffuse layer and drop the opacity of the normal layer to about…
You have a really great model, great high poly and modelwise it's well executed. BUt your textures keep behind the quality of your model. imho there are too much scratches, or at least the scratches are much too deep. The scratches you have there give the impression this fighter is really heavily plated with armor. The…