Ok so the concept for my environment is that there is this ancient set of sci-fi buildings that have been there forever, and then the current people that live there are more at a medieval level - previous civilization wiped out yadda yadda. So there are these cool urban sci-fi buildings but also lots of stuff made from…
You should use solid color materials (so UVs won't matter) and hard edges on your blockout models so that the scene will be readable in engine. Right now the in-editor visuals are very confusing to look at. crazyfingers' advice to start small is a good idea. Once you do get to the large sci-fi structures eventually, be…