Yep, thanks for the pointers, but I'm well aware of Maya's default methods to create curves. However, my initial point was that there doesn't seem to be any way to attach an EP or CP Curve object to the Insert Edge Loop method. It appears that the only way to add a curve is through the Attribute Editor, using the Profile…
Oh, sorry, I was referring to his post about the Extract and Bridge, rather than that script. I will try out the script tonight and see if anything good will come of it.
There's a python script to mimic shell, but I've no idea how well it works or compares since I haven't used Max in years and the script is for 2008/2009. http://highend3d.com/maya/downloads/mel_scripts/modeling/poly_tools/P3D-solidify-5727.html there's a video in there too
MoP, care to share any results with that ekBridge script? I can't get anything useful out of it, modifying the curve it creates just makes a real big mess of things.
OK, so I love the workflow of Max's modifier stack, especially with stuff like having a simple planar mesh, dropping a Shell modifier on it with a spline to bevel the outline, then a Turbosmooth on top to make it all pretty. The best thing about this (to non-Max users who might not understand!) is that it leaves the…
Oh right, yeah, I just got the same result here, using:connectAttr curveShape.controlPoints polySplitRing.profileCurve; Strange how they don't really make that easily accessible through the UI, since it seems to work fine. I guess I may be able to script something simple that takes the curve points and does a polySplitRing…
If you want the "go back in history and edit base object" thing without using a duplicate object, just disable the nodes above it. ie in your first example, set the "node state" to "no effect" for these: polySmoothFace polySplitRing polyExtrude in that order (working backwards). The node state is under "node behaviour" in…
Whargoul: Well, yeah, and I mean that is the problem. If you do any edits to the base topology then the split ring etc. will get messed up because the number of edges (and indices) will change. This is what is so good about Max's system, and it's what I'm trying to replicate - what you described here is why I want a…
Hmm, thanks for posting that, ivars! Interesting solution, and it does seem to work alright. Again though, this "profile curve" thing - lots of poly modelling tools in Maya seem to have it, but you can't connect up an EP Curve object to that? It seems like an insane oversight. That's one of the best things about the Shell…
You've found some interesting stuff, I never realized that insert edge loop tool has an option for a profile curve. Generally though, in maya, when you are creating curves you do it with the create EP or CP curve tools which are under the create menu. After that, to do work with them you have to go to the surfaces menu set…