I started with max and tried a few times Maya but dumped it each time because I disliked the GUI (to big random designed) and ugly workflow in regards of poly modeling, UV and lots of other stuff I have to deal with. Some Key advantages I see in max: Modifiers: One of the biggest lacks in any other package (well blender…
Ah yes like mac's vs pc's. :) I've taken a similar route. I did my first serious work on lightwave actually, and I still keep some of its workflow and shortcuts in my max and maya hotkeys. From my experience Max and Maya are both very powerful programs, and both are can turn out absolutely stellar work. Max's largest…