Thanks and Yes, my final shots will be in Unreal 3 Engine. Im planning on locking down the environment and hangar textures and lighting before I tackle the mech to ensure the colors and lighting flow well.
Started bringing everything into UT3 to set up all the materials and lighting.I also still have some more props before the environment is completely finished, however I wanted to muscle through importing the materials and getting some shaders set up. Here's how it's looking thus far in Unreal.
Appreciate the critiques guys and i'll tweak these minor changes, the crate spec can be adjusted in Unreal and i'll repaint the dents in the normals for my barrel instead of slapping it with a grunge brush lol. I just wanted to make sure my composition and lighting reads well as the original tiledshots of these are in…
Thanks Adam! Hook me up a free trial of Champions will ya ;) Alright so more work, particularly the foliage. This is my first serious attempt at creating foliage so please bear with me, read up on some tuts and Earthquakes method of vines from a while back, etc. The plants and palm trees are hand painted. I wanted them to…
Hey all, Time for an image dump of my work in progress. So since i've finished blocking things out, I began on the hangar roof and walls first as I wanted to nail down those textures. I also needed to work out modular pieces in order to efficiently utilize texture space and tiling. For the damage on the right side of the…