I found that _disabling_ SLI mode for those of you with 2 gfx cards will significantly improve overall performance and virtually eliminate the texture pop.
just so people know: here's what those cvars actually mean so they arent blindingly changing things: All texture data on screen is crammed into a set of images loaded by the video card, these cvars control the size of those images. you need more vram to store larger images, obviously. vt_pageimagesizeunique - this is the…
To be honest I understood about 10% of that pdf, and my old degree is in computer science, I even have some programming experience behind be... but this is too advanced stuff for me. On the other hand there's enough material on some game developer forum about how virtual texturing on current hardware works if someone wans…
For anyonne interested in taking a peek at idTech5 scripts/materials/decls before the SDK comes out, there's an unpacker for base/gameresources.resources http://forum.xentax.com/viewtopic.php?f=10&t=7463&sid=76ff3b3f8c198c1b6527016caa6c714e&start=30 Use the script by Qarter on page three, you'll need to use the 64bit…