Hey all, I just need to ask quick, I'm working on an iPhone game using most likely 'Shiva' or 'Unity' and I'm making some railings for snowboards ect to grind on and whatnot. I've modelled the railings into 2m long 'blocks' and each block has a different shape, this is so I can combine these different small blocks to get a…
i might be talking out of turn here, but the way i always understood it was that one larger texture was smaller than 4 separate textures equaling the same amount of space. god, that's convoluted.... ex. 1 1024^2 map is more efficient than 4 512^2 maps, even tho the amount of texture space is technically the same.. as far…