I've tried everything I can think of, so I'm hoping someone else has run into this: In a scene with anywhere from 50k to 500k tris (spread over many objects, like 200-400), when an object is selected in object mode, my framerate will drop from ~70 to ~2. If I then move into any subobject mode, my framerate jumps back up to…
not sure here, for example in modo objects are cached if you freeze them (or lock them) and you can push more faces through the view port with a a smooth navigation. As soon as you unfreeze them it can slow down stuff. The same kind of is implemented in max. For example if you freeze or Xref stuff its sometimes optimized…