18 1024's? That seems a bit excessive you could probably do the whole thing uniquely with 1, maybe 2. Or use much more efficient tiles. Most of that could be done in Hammer and not be as expensive as a huge prop. Either way, its probably a smart thing to start unwrapping things using standard "unwrap UVW" techniques. It…
Thanks for the reply guys. I'm guessing its something to do with too many channels loaded. I'm still learning to unwrap models so I didn't do a single UVW layout . Instead I simply used a UWV map with Box mapping for each piece. I realize this is more system intensive, but it hasn't been problematic before. Then again,…