Here is a new project I'm starting that I'm calling the Underground Ruins. My goal is to complete a 3d scene in 15 days(starting now). I want to use as many modular pieces as possible and have a next-gen feel. I also want to learn how to manage my time better and create bigger and better projects for the future. Here is my…
OK, so I had a ton of problems these last couple of days. Zbrush kept crashing on me and when I finally got a good mesh to export, the decimation plugin kept crashing too. I also decided to make a texture in zbrush for the upper part of the wall so I wouldn't have to model it. moving object in zbrush is really weird and…
So this is the last day for any changes. Tomorrow is the presentation and I'm going to try and present it in a Dominance War/ Unearthly challenge kind of way. If you have any more advice for me, now is your last chance. Cheers
Day 2: White Box I've begun blocking out my scene and trying to get a sense of scale. I haven't added the tree yet, but I'm going to take a small break so I'll put it in a little later.
ahh sad day :( anyways nice work you should slap some bitchen particle effects in unreal and maybe give the very bottom more UV space....or cover it up with water because the pixel density is thrown off