Yea that's a bit crazy, it still needs an expression or like wallasaurus said a scripted rotation controller, which I was trying to get around. If you're going that route it can be boiled down a lot simpler. Writing a scripted controller is where things get fuzzy for me and a little complex. I dug up a few things online…
Thanks Wllasaurus, the time slider works alright. But the script thing is beyond me and I do not know how to replicate that at work for the real rig. But no worries, I think I found out the interactive way which works in the view port. 2 words IK. I use bone and IK to replace the lookat constraint.
did you try the second one? [edit] ah i think i might know what you mean - if you are wiggling it in the viewport it will appear not to work because its based on a scripted controller which seems to only evaluate on keyframed nodes - try scrubbing the time slider and you should see it going. I'm not sure if it can be made…
ok so I hate when some thing like this gets my back up so I went and sorted it out properly. I blame too much wine and a fuzzy head yesterday for such a bumbled effort. Here's a properly working version! Still messy but at least it actually works! The crux is a few dummies per rotor which are driven by the waggle arm…
I haven't looked at the latest one only the previous. That's awesome, so extract rotation and plug it in wire parameters as a float, brilliant, nice work. I'll have to remember that, it probably gets used all over the place in rigging complex mechanical things. Pen was the first place I hit when I started researching it,…