Lets say i make this really large texture for a tree and think it would look great on an arrow... Will putting this large texture that's already being used in the engine and taking up ram onto the small arrow cost a lot of resources? The arrow is using the entire texture. Another example: I'm going to place 5000 single…
depends on the engine. In your first example though, usually, it's not an issue. As long as the texture is already going to be loaded in any scene that your arrow shows up in. If it's not, i.e. if your arrow is in the middle of the desert, with no trees being drawn, then it's kind of a waste to load that much texture. If…