What I want to do is for one object to inherit the rotation of another object, but at it's local axis and not world axis. If I parent the thing, it only inherit the world axis rotation, but I need that object to the tilted to certain direction and maintain that direction while it spins at it's own local axis. Hopefully I…
Parent the 'slave' object to a dummy after setting the dummys pivot to the basic axis you need - then use the wire parameters to link the rotation of the master object to the dummy, then link the slave object to the dummy. Tough to explain, but it should work - Ive used this basic technique to do something very similar…