Thanks, it's very encouraging to see so much interest! Bit of an update, been mocking up the facade on the side building using modular pieces. The number of unique planned assets is starting to pile up, but I'm trying to keep them relatively simple. Plus the fact that the entire structure is made out of the same material…
I'm back on it... again! Fairly minor update this time, but there's more on the way: Note: the foliage is placeholder stuff taken from Epic's GDC demo. Future plans: 1: Finish most of the modular stonework pieces (notably, the stair steps, trim patterns on structures, and a couple of deco blocks) 2: Tackle most/all of the…
So here's a progress update with the scene mockup I've been working on in MAX for the last few days. I abandoned the idea of matching the perspective of the concept pretty quickly because the concept has something like a 40 or 50 degree FOV going on. Accurately matching that perspective would have made the giant distant…
Thanks guys, I really appreciate the support! Ninjai, I agree, it will definitely need a ton of debris and foliage before I call it finished. Right now I'm just testing ideas for foliage using the stuff Epic has used in UT3 and tech demos as placeholders, so I haven't really gotten to a proper foliage pass just yet. More…