All good suggestions Mongrelman ! But it looks like exporting the TposeMesh in max, rig and then re-exporting is working like a charm so far ! I was a bit affraid about having different (random) vertex count each time transpose master was doing the process (TposeMesh), but it doesn't. So basically, I can close both max and…
Thanks for all the answers guys. Frump : what MoP said ^^ Transpose master is temporary "grouping" the meshes in one single mesh (instead of a real seamless merge) but still keep all objects separate when it comes to make the mask selection (or maybe I'm missing something here?) MoP : Looks like this solution is the one,…
Hey guys, I’m about to start this long and painful(?) process called “posing a character in Zbrush with a lot of subtools” (with my pirate model). It’s the very first time I’ll do this on a highpoly model and I’d be interested to know which technique works for you the best. After picking informations here and there on the…