So, since the thread about rotating normalmaps is attracting a fair few knowledgeable members, I thought I'd post about this thing I'd been thinking about: Often when I have to make changes to textures when the Normalmap, Spec and Diffuse have all been finished, I curse the fact that I can't clone-stamp multiple layers at…
I might be mistaken on the details, but I've seen it done, I'll check with my buddy Matt tomorrow. he's done this by copy/pasting the channels of his spec, normal, etc into his diffuse, so he winds up with like a 9 channel image (name your channels), and then activating all the channels (typically you either have a single…
Ryan: I'm not sure the action-system is that robust. It just records you setting a sampling point, and then, err... nothing. That being said, the channels-workaround sounds workable. it even sounds like there could be a script/action that copied a few specifically named (normal_flat, specular_flat, glow_flat, etc.) into…
It would be really nice to have instanced layers. It doesn't seem like it would be that processor or ram intensive either (is it really that hard to have one layer update a duplicate of itself every once in a while?) Forgive my ignorance if this exists already somewhere in Photoshop.