Getting back on track now, I spent entirely too long on the breastplate, the shapes on the abs forced me to up the polycount for the overall cage to keep it looking consistent. :/ Still doesn't feel quite right though.
I did try a bake or two in Maya with mostly the same results, but thanks. Just got back to hit on the problem some more. xNormal controls ray direction via the cage, so a copy of the lowpoly inflated out should work fine for the 90 degree stuff, right? Edit: Oh, and this time my Maya bake worked right off the bat for the…
Thanks HAL, maybe I will sit this one down for a few days and give it another shot. My original plan was for a synthetic body, but it looked a bit too bland. Normally I'm a fan of minimalism, but it didn't quite come out right, so I veered towards this synth/metal hybrid look as I worked it up. (and stopped looking at…
Thanks Ged, I'm a little leary of going back in for that for this material, but I'll likely give it another shot later. Getting Briareos started now, the arms aren't defined yet, and I'm working on the legs right now, they need to be a bit beefier. I searched around for a while, and couldn't find many good examples of…