Im making a scene where a character is shooting a practice dummy. The dummies hat flies off then his head. The dummy then is retracted back into the floor accept; I need the hat and head to follow at first but when they are knocked off I need them to stay behind. If I just animate it it would look crappy. Usually I would…
In 3dsmax you want to use a link constraint. It lets one object be parented to the world on one frame and other objects at other frames. You set frames and parent objects in the motion panel. In Maya its called a Parent Constraint, same functionality same purpose.
Linking it back to the world will allow you to animate the object by its self. Make sure you're using the actual animation constraint, not the select and link tool which will set permanent links that can not be undone during animation. Click the hat, click Animation > Constraints > Link Constraint. (Or assign it via the…
Its 3ds max, I know about the link constraint. The issue is when Unlinking. When I unlink previous animation that was dependent on the link is undone. CAn an object link to itself? Kind of like affecting to pivot an object to itself?
in decent programs you can have an object follow one for a set duration then have it follow something else. It's pretty cool. If your program doesn't allow for this you can always have two objects. When the hat starts to fall off for example have the new copy start off there then it animates away and the hat that was on…
I think you may be confusing what they are refering to as a 'link constraint' to the 'select and link' action, because what they are saying will definitely work. A 'Link Constraint' is used by; -selecting the object you'd like to link to something eles (in your case, the hat) -going to the motion tab (the wheel beside…
What you need are controllable constraints. WHen the control is in one position it stays with the character, when in the other position it follows a dummy/null/locator and when inbetween it shifts from one to the other. What program are you animating in? That will make the specific steps easier to outline