Ahh I see. [smarmy max know-it-all voice] Well, max does have the manual method to rig up and script things together using wire parameters and or reaction manager, expressions and maxscript. Its just nice to have some of it built into the tools so you're not stuck rigging it all up every time from scratch. It's like having…
@vargatom Oh heck how can I forget Comet's PSD.. damn.. Hey I heard someone port it to python script, try to find on highend3d or google, but im not sure whether it's buggy or not.
Yeah, the workflow for using corrective blendshapes on a smooth skin in Maya is kinda backwards... There are two solutions as far as I know. One is to use the math behind the blendshapes, it can also be automated using scripting. Basicaly you have to create additional shapes that you subtract from the model you're working…
Maya doesn't really have this approach... Think about it as Max having a nice set of toys, and Maya offering you a bunch of Lego blocks that you can combine as you'd like. There are various kinds of deformers, all with driveable attributes, and you even get an additional layer of control when you get into hypershade and…