I have a spec map creation question.... What is a good standard work flow for generating a spec map from a diffuse? Obviously just creating a gray scale from a diffuse is going to give poor results because it wont accurately interpret the materials (metal vs wood etc). Is it best to start with black and just paint till it…
Hey guys (and I think theres a girl in here somewhere), Ive got a workflow question... I made this little hut as a test / learning project to play with more techniques that Im still shaky with. The textures need a lot of work yet. These are MAX viewport shots with diffuse maps only. My question is about the bricks along…