SHEPEIRO: "6- use x-normal best workflow/baker out there IM(and alot of others)" As a noob still trying to get the hang of this stuff I couldn't agree more. I never went back to fucking with cages once I discovered Xnormal. With very few steps things just look right. No wavy lines or anything. Basically, if something looks…
gcmp- do not change the low poly cage after baking this will lead to incorrect shading even if its subtle it stops the peice looking as solid, dont do it as you dont have to. simple rules that i work to to get rid of normal baking issues 1- try to make the dseign less 90 degrees if you can, give geometry 85degrees this…