So far I like the graphite tools in max 2010. I couldn't really stomach Zbrush's retopo "pipeline" (which might change come August with Zbrush 4). The thing I've noticed is that Max 2010 has a bit of a hitch when spinning the model around when you aren't in subobject mode. Anyone else notice that? B
I'm not sure if this will help but we recently added wrinkle bump maps to the faces of our characters. Because doing wrinkles with topology was a pain, both to model and to rig/animate. It works pretty well. 3dsmax: - In the bump slot put a composite map. (hopefully you are using 2008+) - Create your base bump with no…