I'm sorry if I've appeared to be arrogant. The entire point here is not to simply "get it done", but to get it done right. I can get it done in a day, too, but that hasn't been good enough for our purposes as it didn't keep all the characteristic features. That's where it gets complicated... All the retopo tools work with…
Probably a misunderstanding. I'm talking about tracing all the major folds and wrinkles and building an animation oriented topology (and I include the ears :) . We're not in the game content business, this is for cinematics and I don't really think that it could get significantly faster. And I'm also talking about putting…
Is it turning your mesh into a box while moving, rotating or playing animation? If so that is adaptive degradation kicking on. It is trying to maintain a constant target fps by dropping the amount of info on the screen. If you have an object selected it will try its best to preserve that object. There are ways to adjust…
I've looked into them yesterday with the downloadable trial... Kinda mixed. My current workflow is based on Max9 and Topogun and the only good reason to abandon it would be to get similar functionality in one package. So far the Graphite stuff doesn't flow as well for me, but I haven't been trying that hard. The reason is…
Actually, I'm already done with the testing in 3ds max, but Maya (our pipeline app) is quite more complicated for various reasons. For a start, we reference our custom shaders into scenes, so I have to find a layer where I can split the control network... but I'm convinced I'll be able to get it to work. The most reliable…
I'm not sure if this will help but we recently added wrinkle bump maps to the faces of our characters. Because doing wrinkles with topology was a pain, both to model and to rig/animate. It works pretty well. 3dsmax: - In the bump slot put a composite map. (hopefully you are using 2008+) - Create your base bump with no…
Awesome, it will be nice to have the command panel back I was going to experiment floating it but I'll try that first. The first time I dragged out the vert/horiz toggle, it only worked when graphite was active. I never really settled on one way or the other, so I left it out. After restarting 3dsmax it was available every…
I know Max 2010 just came out, but I'm wondering if anyone has had a change to play with the new graphite modeling tools (polyboost) that are included with Max. I'm an XSI guy because I love there modeling/selection tools, but I have been looking for a good retopology program and was thinking of giving Max a try. (Topogun…
This may have been said already, but you can hotkey all the new graphite tools as well as make custom quads and stuff with them. They're under group: Main UI, Category: PolyTools in the customize user interface options.
Vig: show him this thread: http://boards.polycount.net/showthread.php?t=63739 maybe he will reconsider,- if you already have Poly boost its not really worth the xtra money and time to get used to it.