Updates you have Finished the last of the modeling from here on out its fixing textures and geo of certain models, adding alphas of grim and such around and overall just final textures NOW WE DANCE! next steps -Fix light pole sizing -Fix seams on stretched wall texture -Texture Garbage can -Finish packing uvs for telephone…
id you want to add that bumpy detail to the road use another texture since those stones would be broken with that irregularity , but i guess thats a tempo photo texture :P throw in the blockout first in unreal ;) good one !
ok well read through this took the advice things done -fixed Street brought it in closer, more tighter I hope? -Fixed lighting (not right but getting closer to the feel) -Learned proper multiple terrain blending of textures -Changed cobble stone -Changed from static to dynamic lighting (seemed to give better results on…
suddenly I did new stuff and updated things to do still: -new sky texture -Remodel / retexture side walk -Begin first pass of building textures -Work in deco layers to add in grunge/different grass patches etc -model in basics to light pole with wire -model in basics to street light -model in basics to garbage can
I would re-visit your brick texture you have on the buildings and get it tiling better. Map it on a plan in Max so it tiles a few times and then keep working on it till you don't see that repeating pattern (ie those light and dark edges) Keep your reference Pics up at ALL TIMES. this will help you pick out the little…
well the scene is still in the rough and am sure everyone has pointed out the areas that you need to address. main thing that is bothering me is that i can tell which texture from the cg texture website that ground texture came from. Vigs floor reference is a better match and this is something that can be created in zbrush…
frubes: yea I hate working blindly I like to get it all mapped out before diving in........im still waiting to get proper photos of those buildings......I might use the ones posted above in the 2nd design homes if I dont ge them soon...I will also rescale the stones you are correct on that regard! onion: yea this point was…
If this was for a company yea your taking a long time. Ideally, the first week you should of had all of this modeled first. Texturing should take the next two weeks. Decals and extra buffer time for week 4 and i think you should be done. Any Leads out there think this is unreasonable?