ok uv unwrapped textured and remodeled pieces of the building. I will now take this building and make 3 sets using the pieces modular on it right now , and bake out 3 unique light maps. right now just diffuse, need to make normal and spec as well Well hopping im hitting the quality mark so far 1- 1024X1024
point taken and brick colors where changed things also changed - Baked 3 unique light maps -learned how to get light maps to work proper in unreal.. -diffuse color changed -unique layouts made Still to do -Remodel /texture brick walls -Add more bumpyness to road -add in spec for buildings -model garbage cans -model /layout…
I think you have the wrong texture for cobble stones. It Looks to have lighting info in the diffuse and normal that came from a photo of a brick wall. When they wear, they don't chip and have that many hard sharp edges but more rounded and dull. Like rocks in a stream constantly being worn down. Unless the lighting is…