The upper part of the right wall where it meets the roof, it slants in toward the peak of the roof. These are brick homes yea? Kind of weird for brick to slope in like that.
Overall its coming along nicely, don't worry about the time, the next one won't have such a steep learning curve should go pretty quick yea? Crits: It's not always make a box slap a texture on it call it good, sometimes the texture and scale determine the dimensions of something. - The scale of the brick walls looks…
wrong colour brick, your mixing distinct areas of england, your first stuff is from the north, the yellow is more like london brick, keep it red but vary the tone and saturation with a layered shader and i would say, you could structure the scene in terms of texturing better, keep all the doors and windows on seperate…
I think you have the wrong texture for cobble stones. It Looks to have lighting info in the diffuse and normal that came from a photo of a brick wall. When they wear, they don't chip and have that many hard sharp edges but more rounded and dull. Like rocks in a stream constantly being worn down. Unless the lighting is…
Hey dude, sorry, it's taken me a little while to get in here. The cobblestones have been covered. Listen to Vig. I'm also with him on the bricks. They're too red, and too saturated. The shots I can find show a lot older looking, brownish bricks, with a lot more variation from brick to brick. You seem to be going back and…
point taken and brick colors where changed things also changed - Baked 3 unique light maps -learned how to get light maps to work proper in unreal.. -diffuse color changed -unique layouts made Still to do -Remodel /texture brick walls -Add more bumpyness to road -add in spec for buildings -model garbage cans -model /layout…
you shouldn't rotate walls to align with the normals of the terrain. Brick walls are built level to the horizon. All of the walls should be parallel to each other. Its getting harder and harder to judge your scale. Stop taking screen shots 2 inches from the ground. Also are you using UT3 assets in this or is this going to…
Hey seforin, cool those lightmaps really help unify everything. The tiling of the brick texture you have on the houses is really noticeable. You might want to fix that up. Also I think you should consider adding some grass decals and/or modeled plants to help with the transition between the grass and everything else.