Much improved, sef. Some of the things I'm going to mention you already have listed, but I'll jot them down anyways. - Satellite dishes. Trying moving them around a bit on adjacent buildings. I know most places have codes on where you can put dishes, but moving them just a bit in any direction can help break up the…
point taken and brick colors where changed things also changed - Baked 3 unique light maps -learned how to get light maps to work proper in unreal.. -diffuse color changed -unique layouts made Still to do -Remodel /texture brick walls -Add more bumpyness to road -add in spec for buildings -model garbage cans -model /layout…
NICE MUSCLE! *flex* yea did fixes and stuff, all the fixes and the few new things took me a bit of time got terrain blending to work, figured out foliage volumes (for later use) figured out some node effects to give a hardened normal map up close on some things (still tweaking) got in little grate thingy anyway gonna be…
took advice did changes updates are now, humans are instructed to give creative input or inital wrath will follow Did alot of the changes people suggested bricks/side areas (concrete now no longer grass and blended with cracks and some moss) Added in basic street light for now (need to create spec/normal etc) more updates…
dood, it's coming leaps and bounds. But I agree with everything AE mentioned. Also, you still need to figure out how your street drains. You have two plausable options: 1) Street rises in the center, water runs off to gutters/drains on the sides. 2) Street dips in the center, water runs to the middle of the road where your…
Overall its coming along nicely, don't worry about the time, the next one won't have such a steep learning curve should go pretty quick yea? Crits: It's not always make a box slap a texture on it call it good, sometimes the texture and scale determine the dimensions of something. - The scale of the brick walls looks…
also , while i'm about it - the extra small flue you have sticking up from the roof above the door? That would usually be a vent up from the drains, but on an old terraced house this usually sticks onto the back or front of the house just like a drain pipe (they're later additions) and then stands up from the roof by a…
well the scene is still in the rough and am sure everyone has pointed out the areas that you need to address. main thing that is bothering me is that i can tell which texture from the cg texture website that ground texture came from. Vigs floor reference is a better match and this is something that can be created in zbrush…
ok I got fed up with terrain messing up everything, I learned how to make class decos for the environment which I will be doing soon things changed -remade Scene completely added basic lighting for now -Cobble stone had a revamp and bump offset on it now -Basic model home of modeled , not all modular pieces added on it…