on the other hand for example in Rhino or Moi3d projecting splines on NURBS or do some complex boolean stuff is a dream - no poly modeler comes close to that.
I guess it depends on the industry, some areas just worked out better in one area and visa versa. I think what is note worthy is the shear amount of subdivision based technology that has been developed lately. Tools like zBrush, 3d Coat or modo are great examples of how tools around sub-div modeling have been greatly…