This is looking good - texture work is nice man. The breakup of materials could use some work, bring out some different values in the metals some more in the diffuse and/or spec. I'd push at the least the big rounder underside area to be a hotter spec to catch nice highlights. Some broader chips in the paint would help…
Note: Textures have been updated above. Alright, X-Convict: I am very grateful for the advice, this has made a huge difference in the overall presentation. Racer445: I agree, the textures were too cloudy and have been altered. With these new improvements, I really pushed it. I'm very happy with the outcome and I'm even a…
cycloverid: Yep your lighting is too strong - metal generally has a very high reflectivity/specularity so you want your metal in your spec to be stronger than your diffuse to achieve the effect. Your spec map right now is too similar to your diffuse - if you pump up the values of the metal areas you want to stand out more…