well its all very early alpha stuff + you can change the colors only in the XML file thats within the MZP archive. GUI update each container now can have its view/scale mode and can be tweaked by sliding on the container bars (black ones in the ss) Variables (1d,2d,3d) are making their way slowly into the interface and…
last post for this morning ;) buttons come now with icons you might have noticed that containers with just 1 tab don't display the tab at all so there is more space for the buttons
got already tabs and the containers working with the new skin system: the sample screenshot is with a windows skin because thats easier to work with at the beginning when I need to design the tiles I need. Once I am done with the specifications I will create some more modern looking GUI's. Though this windows classic look…
I have some online demos of the GUI. They are basicly all the same but differ in skin file. Resize your browser window to see the liquid layout in action. windows style: http://www.renderhjs.net/bbs/polycount/mzp_rucksack/online_gui_test/win/sys/ modo style:…
a last concept work on the GUI after some feedback: if I want to port the TexTools project to this I need a general part of the GUI that is always visible e.g not changing like the resolution settings, open/close UV editor and other things that are very often accessed. So I thought maybe tabs are not enough but I need…