Hells ya! Dude the ENTIRE thing was done in Max. The only parts we'd dress within Infernal were physics objects. From that, Infernal was used for lighting and for scripting. Ryan Monday (Mangled Poly) can elaborate on this, though. Fun note of interest #1: If a flat surface, like a wall, seems unesseccarily cut up with…
I could see the first one as deal breaker if it wasn't for Walk Through Mode. I have it bound to Shift-C or click the little foot prints in the lower right corner to toggle it on. It behaves just like the camera in Hammer. LMB = mouse look RMB = exit WASD = forward, back, left, right, just like a FPS. [ ] =…
Man, someone from 3W linked me to this video of a players reaction to Staypuft appearing in Survival mode on Office and its awesome to see. This map is another one I built * that the designers tested over-and-over to ensure Staypuft appeared and could be battled without error. The rest of the map is pretty much a standard…
Hey all! I'm one of the concept artists at Threewave that worked on the multiplayer stuff with Adam. Here's some of the concepts that I did for the game. **Note: Sandbag had mentioned that there is some single player content in these concepts. It never occured to me to necessarily mention it as being a concept artist,…