Thr's one from sebastian from pixologic zclassroom (the building) http://www.3dtotal.com/team/Tutorials_3/ZBrush_Tutorials/architectural_techniques/page01.asp and from Food: http://www.zbrushcentral.com/zbc/showthread.php?t=69054&page=6&pp=15
Yeah I like to use a Mix of Clay brush and flatten, I avoid pinch like the plague. Sometimes use layer, and masks,lazy mouse are your friend. Though I find 90% of the work can be done just hoping between clay and flatten.
Valander if you are really patient try using masks with the lazy mouse option turned on. Use that you make panels. I't probably better to use a displacement map and the displace brush though so you get the precision you want.
Max help file: "TurboSmooth is considerably faster and more memory-efficient than MeshSmooth. TurboSmooth also has an option for Explicit Normals, unavailable in MeshSmooth. See Explicit Normals. > Lets the TurboSmooth modifier compute normals for its output, which is faster than the standard method 3ds Max uses to compute…
use flatten, smooth and pinch. also Dam_standard is very useful which u can get on zbrush central. it just takes some experimenting and even making your own brushes or tweaking default brushes
Lefix, I'm afraid I have to tell you that your Search Skills are pitiful. Google 'dam_brush', click first link. in that thread is a link to dam_brush.zip. This is the link: http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=90419 Seriously, the first link!