I didn't want to make it too bright outside because I wanted to have contrast between the fluorescent light inside and the sunlight outside, I'll fool around with the lighting and see what I can come up with, maybe I'll just make it night. The hoses from the ceiling were like that in the concept I've been working from, but…
I like textures. Nice blend of stylized and realistic materials. Sky and sun glow could be brighter and have more bloom to it, otherwise it does not make an "outside" impression and also looks like a pink wall. Thick flexible tubes on the celling look off as to me. On the wall it is ok, but on the celling we r used to se…
looks good... I'm getting this weird feeling hat the normals on that white tile is flipped cause i see a high light from the light at the bottom.. Is it just the low angle or is it me??
Didn't really get much done today, tweaked a bunch of stuff and spent a while screwing around with some failed manhole ideas. Update for tonight. Still getting the light hitting the bottom of the tiles, but it seems like that may be because of the viewing angle of the camera, normals are definitely not inverted and it…
everything looks really flat/dull. If you have spec maps, they are not doing much. the lighting also seems too green, like the lighting is cool, but the color is too saturated. try lowering the COLOR to .15 in maya or 15 in max. the textures are pretty good. you could grunge up the wall a little bit, and the red door has…
The first two shots the camera is too low and focusing too much on the ground. Normally with a low ground camera you want an up shot? In the first shot the door handle is above the horizon which makes me think I should be as tall as the scooter. Manhole cover or a rug? Hard to tell. I don't think its so much the texture on…
The lighting has definitely improved a lot more, i'm definitely digging the mood of this piece. For some reason that vent against the left wall seems a bit low, but that may be scale, otherwise it's coming along nicely.