I'm not really concerned about modeling the outside of buildings and such, those are straight forward, modular, similar enough geometry, variation, tileable mesh to form scenery and buildings. Here's where I start getting gaps in knowledge... Let's say I have myself several modular walls to form the outside of a…
You would make a small modular piece and tile it 4 times to fill the hole or you make a bigger tile and get rid of the roof section from the wall pieces. As for Adams example that you are showing, the best way to do it would be to have 2 tiles. 1 tile that is square and another 1 that would be custom for that building. The…
you lost me a bit on the roof. Inside walls and such should snap on the same grid as the outside, so that all of your portals (windows, doors, etc.) line up as well. You don't need a "bridge" the bridge can be built into the interior pieces. For roofs, I tend to just make coresponding pieces to the walls. i.e. angled…